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Classification of Text-Background Color Combination
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s183927
Classification of Text-Background Color Combination
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bdc28bf3
Commit
bdc28bf3
authored
Jan 8, 2019
by
s183897
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bdc28bf3
import
pygame
import
os
import
time
import
numpy
as
np
import
scipy
from
matplotlib
import
pyplot
from
mpl_toolkits.mplot3d
import
Axes3D
from
random
import
randint
from
sklearn.cluster
import
KMeans
# init
pygame
.
init
()
# resolution
width
=
800
height
=
600
# make the pygame window
display
=
pygame
.
display
.
set_mode
((
width
,
height
))
# set framerate
clock
=
pygame
.
time
.
Clock
()
clock
.
tick
(
60
)
# keyboard pictures and predictor
leftPic
=
pygame
.
image
.
load
(
'
left.png
'
)
rightPic
=
pygame
.
image
.
load
(
'
right.png
'
)
downPic
=
pygame
.
image
.
load
(
'
down.png
'
)
upPic
=
pygame
.
image
.
load
(
'
up.png
'
)
predPic
=
pygame
.
image
.
load
(
'
predictor.png
'
)
iconPic
=
pygame
.
image
.
load
(
'
icon.png
'
)
# set window icon
pygame
.
display
.
set_icon
(
iconPic
)
# title of app
pygame
.
display
.
set_caption
(
'
Color Classification
'
)
# set fonts
smallfont
=
pygame
.
font
.
SysFont
(
'
comicsansms
'
,
25
)
mediumfont
=
pygame
.
font
.
SysFont
(
'
comicsansms
'
,
50
)
largefont
=
pygame
.
font
.
SysFont
(
'
comicsansms
'
,
80
)
# matrixes of color, index 0 should be deleted
points
=
np
.
array
([[
1000000
,
1000000
,
1000000
]])
white
=
np
.
array
([[
1000000
,
1000000
,
1000000
]])
black
=
np
.
array
([[
1000000
,
1000000
,
1000000
]])
# write on screen
def
text
(
msg
,
color
,
font
,
x
,
y
):
screen_text
=
font
.
render
(
msg
,
True
,
color
)
display
.
blit
(
screen_text
,
[
x
,
y
])
# K-means cluster
def
km
(
X
):
kmeans
=
KMeans
(
n_clusters
=
1
)
kmeans
.
fit
(
X
)
c
=
kmeans
.
cluster_centers_
return
c
# outputs a matrix to a .txt file
def
matrixToFile
(
matrix
,
fileName
):
f
=
open
(
fileName
,
"
w
"
)
for
n
in
matrix
:
for
i
in
range
(
len
(
n
)):
if
i
==
len
(
n
)
-
1
:
f
.
write
(
str
(
n
[
i
]))
else
:
f
.
write
(
str
(
n
[
i
])
+
"
"
)
f
.
write
(
"
\n
"
)
f
.
close
()
# program loop
while
True
:
# random color
color
=
np
.
array
([
randint
(
0
,
255
),
randint
(
0
,
255
),
randint
(
0
,
255
)])
# color background
display
.
fill
((
123
,
123
,
123
))
# draw color boxes
pygame
.
draw
.
rect
(
display
,
color
,
[
width
/
3
-
200
/
2
,
300
,
200
,
200
])
pygame
.
draw
.
rect
(
display
,
color
,
[
width
/
1.5
-
200
/
2
,
300
,
200
,
200
])
pygame
.
draw
.
rect
(
display
,
(
37
,
37
,
37
),
[
width
/
3
-
220
/
2
-
4
,
75
,
220
,
40
])
pygame
.
draw
.
rect
(
display
,
(
37
,
37
,
37
),
[
width
/
1.5
-
245
/
2
-
4
,
75
,
245
,
40
])
# blit pics of arrows
display
.
blit
(
leftPic
,
(
width
/
3
-
63
/
2
,
512
))
display
.
blit
(
rightPic
,
(
width
/
1.5
-
63
/
2
,
512
))
display
.
blit
(
downPic
,
((
width
/
3
-
63
/
2
),
125
))
display
.
blit
(
upPic
,
((
width
/
1.5
-
63
/
2
),
125
))
# text
text
(
'
text
'
,
(
255
,
255
,
255
),
largefont
,
width
/
3
-
200
/
2
+
20
,
330
)
text
(
'
text
'
,
(
0
,
0
,
0
),
largefont
,
width
/
1.5
-
200
/
2
+
20
,
330
)
text
(
'
save training data
'
,
(
255
,
255
,
255
),
smallfont
,
width
/
3
-
216
/
2
,
75
)
text
(
'
import training data
'
,
(
255
,
255
,
255
),
smallfont
,
width
/
1.5
-
241
/
2
,
75
)
text
(
'
Color value:
'
,(
255
,
255
,
255
),
smallfont
,
5
,
200
)
text
(
str
(
color
),
(
255
,
255
,
255
),
smallfont
,
5
,
230
)
text
(
'
press tab to show data
'
,
(
255
,
255
,
255
),
smallfont
,
width
-
275
,
10
)
# make prediction, display prediction above color box
whitecluster
=
km
(
white
)
blackcluster
=
km
(
black
)
y
=
np
.
reshape
(
color
,
(
-
1
,
3
))
if
len
(
points
)
>
1
:
if
scipy
.
spatial
.
distance
.
euclidean
(
y
,
whitecluster
)
<
scipy
.
spatial
.
distance
.
euclidean
(
y
,
blackcluster
):
display
.
blit
(
predPic
,
(
width
/
3
-
80
/
2
,
200
))
elif
scipy
.
spatial
.
distance
.
euclidean
(
y
,
whitecluster
)
>
scipy
.
spatial
.
distance
.
euclidean
(
y
,
blackcluster
):
display
.
blit
(
predPic
,
(
width
/
1.5
-
80
/
2
,
200
))
else
:
display
.
blit
(
predPic
,
(
width
/
1.5
-
80
/
2
,
200
))
display
.
blit
(
predPic
,
(
width
/
3
-
80
/
2
,
200
))
# update display
pygame
.
display
.
update
()
loop
=
True
while
loop
:
# check for input to exit
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
pygame
.
QUIT
:
pygame
.
quit
()
quit
()
# check if white or black is best color and append to corresponding list
if
event
.
type
==
pygame
.
KEYDOWN
:
if
event
.
key
==
pygame
.
K_LEFT
:
white
=
np
.
vstack
((
white
,
color
))
points
=
np
.
vstack
((
points
,
color
))
loop
=
False
if
event
.
key
==
pygame
.
K_RIGHT
:
black
=
np
.
vstack
((
black
,
color
))
points
=
np
.
vstack
((
points
,
color
))
loop
=
False
# check if button presses are down or up, if they are, they save or import data
if
event
.
key
==
pygame
.
K_DOWN
:
# check if previous files exist
try
:
os
.
remove
(
"
points.txt
"
)
os
.
remove
(
"
white.txt
"
)
os
.
remove
(
"
black.txt
"
)
except
:
pass
# make a file for the points matrix
matrixToFile
(
points
,
"
points.txt
"
)
# make a file for the white matrix
matrixToFile
(
white
,
"
white.txt
"
)
# make a file for the black matrix
matrixToFile
(
black
,
"
black.txt
"
)
text
(
"
Data successfully saved to files
"
,
(
255
,
255
,
255
),
smallfont
,
10
,
10
)
pygame
.
display
.
update
()
if
event
.
key
==
pygame
.
K_UP
:
try
:
points
=
np
.
loadtxt
(
"
points.txt
"
)
white
=
np
.
loadtxt
(
"
white.txt
"
)
black
=
np
.
loadtxt
(
"
black.txt
"
)
text
(
"
Data successfully imported
"
,
(
255
,
255
,
255
),
smallfont
,
10
,
10
)
pygame
.
display
.
update
()
except
:
text
(
"
Data failed to be imported
"
,
(
255
,
255
,
255
),
mediumfont
,
10
,
10
)
pygame
.
display
.
update
()
if
event
.
key
==
pygame
.
K_TAB
:
fig
=
pyplot
.
figure
()
ax
=
Axes3D
(
fig
)
ax
.
set_facecolor
((
1.0
,
0.47
,
0.42
))
for
n
in
range
(
1
,
len
(
white
)):
ax
.
scatter
(
white
[
n
,
0
],
white
[
n
,
1
],
white
[
n
,
2
],
color
=
"
white
"
)
for
n
in
range
(
1
,
len
(
black
)):
ax
.
scatter
(
black
[
n
,
0
],
black
[
n
,
1
],
black
[
n
,
2
],
color
=
"
black
"
)
ax
.
scatter
(
color
[
0
],
color
[
1
],
color
[
2
],
color
=
"
blue
"
)
pyplot
.
show
()
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